Original Post
Ok Basicly ive dicided on starting a new project.
But For the first time ive dicided to use shaders,Which i know very little about.Basicly i need to choose which Gfx API i will be using and which shader solution.
I already know C++ and OGL,But i havnt coded in about 4-6 months.... And now ive dicided to jump right back in and learn some new stuff in the process.
Basicly I have 3 choices(or so i think),
DX-HLSL,OGL-Cg,OGL-Slang.
Im realy tempted to stay with OGL because i already have some knowlage of how it works.But From what ive seen DX is looking very good and OGL seems to be laging behind a little.
Basicly id like some opinions on the different shader languages,Your experiances with them,pitfalls,and anything esle you can think of....
Thanks in advance....