Original Post
What would be a decent unit testing framework for a game.
Right now I have an extremely basic system:
bool StringUtilities::UnitTest(void)
Then check the return code. If you get false you have to debug the unit test to determin where the failure is.
I could improve this with std::runtime_exception as it passes a string containing the name of the failed test.
The UnitTest is basically a seperate exe that calls every class in my library assuming a UnitTest exists on each class(all of which are manually entered)
Anything else I''m missing? I''m not interested in a perl based system BTW. How can this be made better?