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glReadPixels

Started by MrWendell1982 Apr 20, 2004 at 4:25 PM 2 replies 550+ views
Original Post
MrWendell1982
MrWendell1982
Hi all, I am trying to read the frame buffer on each call to my rendering function. I use the following line of code: glReadBuffer(GL_BACK); glReadPixels(0, 0, 500, 500, GL_RGB, GL_INT, &pBits); However, as soon as the call to glReadPixels is reached the program terminates. Can anyone suggest why or what i am doing wrong. I have included the code at the end. Thanks void display(void) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); setCam(); displayGrid(); glFlush(); glutSwapBuffers(); //read the pixels from the buffer printf("Reading Pixel Values...\n"); glReadBuffer(GL_BACK); glReadPixels(0, 0, 500, 500, GL_RGB, GL_INT, &pBits); }
CheeseMonger
CheeseMonger
The last parameter of glReadPixels requires a pointer. It looks as if you are passing it a pointer to a pointer.

If pBits is already a pointer try removing the ''&''.

- CheeseMonger
CheeseMonger
Brother Bob
Brother Bob
And why are you reading from the back buffer directly after a buffer swap? When swapping the buffers, the image is in the front buffer, the content of the back buffer at that point is undefined.

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