Original Post
Hello!
First of All I want to apologize my poor English. I am brazilian and don
t have a big fluence in this language. Meanwhile its dificult to find some material about Game Programming and Game Design here, so forgive me if commit some mistakes...
I would like to know how much polygons the actual games like Prince of Persia: Sands of Time and Onimusha 3 are been made. And then, what is the modeling technique used for them?
I´ll be waiting some answers.
Thanks!