Original Post
Alright, I ''attempting'' to create a texture generation tool, and I can make it create a ''Bitmap'' file type.
Now, I''m using C# and trying to create a Texture using this Bitmap filetype.
TextureLoader only takes files (grrr), so I''m stuck using "new Texture(blah);"
So, my code looks like this.
Texture t = new Texture( device, myBitmap, 0, Pool.Default );
And that keeps throwing errors, even if my bitmap is a perfect square power of 2... So, how does one just dynmically make a texture?
(Only thing I''m thinking of doing is writing the Bitmap to a file, than loading it back... but that seems like cheating.)