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Creating Textures

Started by TtDTtW Apr 21, 2004 at 10:44 AM 1 replies 400+ views
Original Post
TtDTtW
TtDTtW
Alright, I ''attempting'' to create a texture generation tool, and I can make it create a ''Bitmap'' file type. Now, I''m using C# and trying to create a Texture using this Bitmap filetype. TextureLoader only takes files (grrr), so I''m stuck using "new Texture(blah);" So, my code looks like this. Texture t = new Texture( device, myBitmap, 0, Pool.Default ); And that keeps throwing errors, even if my bitmap is a perfect square power of 2... So, how does one just dynmically make a texture? (Only thing I''m thinking of doing is writing the Bitmap to a file, than loading it back... but that seems like cheating.)
Network EngineerVolition Inc.
TtDTtW
TtDTtW
Whoa, crazy, got it figured pretty quick by just messin'' around. If I switched the Pool to Managed or System, then it works no problem... Now my question is anyone know why? :''
Network EngineerVolition Inc.
DrunkenHyena
DrunkenHyena
If you use the Debug runtime it would probably tell you why it didn''t work.
http://www.drunkenhyena.com/cgi-bin/view_article.pl?article=6

Stay Casual,

Ken
Drunken Hyena
Stay Casual,KenDrunken Hyena</FON

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