Original Post
Hello
I am having a bit of trouble detecting when my meshes collide
I am currently using D3DXIntersect function
It is informing me that my point is always colliding with the mesh. Which is not the case. Although I can get it so say I am not connected when I am if I use a square route to distance calculation. I could reverse this and it would then tell me that I am colliding with the object. Although this still duos not help me work out what is going wrong with the D3DXIntersect function if it says I am always collided.
So I was wondering if any one knew of any good web page tutorials on how to use the
D3DXIntersect function correctly.
Any other methods or functions of checking mesh collision detection.
I was also wondering if there was any way of checking if a mesh has collided directly with another mesh. Rather than cheeking for a point or using shears. Im thinking I want to make the code easy. Rather than having to make one lol so if any one knows of mesh to mesh direct collision.
Or any other mesh related collision stuff.
Thanks
The rolf