Original Post
Okay guys, need your opinion on the way I am doing things with my particle system.
I have Lua integrated with my particle system to allow complete customization of the way the particles work. The way I have it set up to work is like so:
in psuedo c++ code
for(int i=0; i < particles.size(); i++){
// send variables to Lua(as globals) such as
// particle position/velocity/color/ect.
// call a function in a lua script that
// alters said global variables
script->Call("Execute");
// gather those variables and set this particle's
// data members to reflect what happened in the script
// move the particle(vel*elapsedTime)
particle[i]->Process(elapsedTime);
}
rinse and repeat each frame.
As you can imagine, it is relatively slow.
I have also set it up so that it will only execute the script at a set interval, and gather the time that elapses between execution and pass it to the script. Since I take time into consideration(dist = vel*time) in my script, this works pretty well. The effects don't look exactly the same, but pretty close for the speed increase I get(about 40% depending on the interval between executions of the script).
My question is this:
How do you guys do your scripted particles? Or how do the pros do it?
Any ideas/comments?
CD
Jesus is Lord!!
[edited by - CD579 on April 21, 2004 7:37:41 PM]