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2d engine and compatibility

Started by nagromo Apr 22, 2004 at 8:17 AM 1 replies 250+ views
Original Post
nagromo
nagromo
I am writing a 2d engine using OpenGL so I can have alpha blending blit stretching and other features. My scene should only be a few thousand polys. I am thinking of using 256*256 textures. Currently I plan on using vertex arrays with glInterleavedArrays to render. What kind of hardware could this run on? Also, is it possible to change the data that glInterleavedArrays points to and just call glDrawArrays to draw the updated data?
Nerusai
Nerusai
Anything up to 256x256 can more or less be considered compatible with and supported on all cards
---Yesterday is history, tomorrow is a mystery, today is a gift and that's why it's called the present.
Ostsol
Ostsol
For reference:

http://www.delphi3d.net/hardware/index.php
-Ostsol

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