Original Post
After studying ARB papers, i have the idea that they explain everything and nothing at the same time. I''m stubborn i know, but i can''t figure out how you can write a fragment program using instructions which are not shown in any tutorial.
Do you have an idea, for example, on how to distort texture coordinates or vertices using those ADD,MUL,TEX commands ?
There is any tutorial that decently explain how they should be used ? Or that explain how to pass parameters from the main opengl pipe to a fragment or vertex program ?