Original Post
What does the void* refer to in the function:
void Game :: Response(CollisionRecord& rkRecord0, int iT0, CollisionRecord& rkRecord1, int iT1, void* );
This is a static function that handles a collision where the CollisionRecord 1 and 2 are the objects that collided and the ints are the triangles that first collided. I dont know what the last void* even means.