Original Post
Hi there!
Is there a way to add a menu bar (like in all windows apps) to my SDL-Window?
I don''t mean coding it all myself (that wouldn''t be too diffucult, but way too much work), but rather using the standard one everybody seems to be using....
Is that possible without using MFC-stuff? (Just plain Win32-API, something like: "CreateMenuBarFromResource()" with a menu created in the MSVC-ResourceEditor specified????)
And can the window still be used for OpenGL drawing without problems?
Thanks for your help!