Original Post
Has anyone figured out a scalable font solution?
I tried to use 1024x1024 texture fonts and then scale it, however when i make it smaller (undr 1.0 in normal scale) it gets really, really fuzzy, I tried to solve the problem by using no mipmaps but it gets even worse.
My text system is similiar to nehe''s lesson 17 except i create the font from freetype. Now has anyone figured out how to get best looking fonts with minumum amount of memory used?