Original Post
I've been working on shadow maps for the past few days by reading through some papers from nVidia and also following this tutorial -> http://www.paulsprojects.net/tutorials/smt/smt.html
I have a problem with self shadowing artifacts (i'm not sure if this is related, but in the screenshot you can see that the floor is half shadowed for some reason). After getting this problem and trying different things out I ended up putting all the code from the tutorial into mine because I could not for the life of me see what I was missing but it still screws up
Here's a screenshot of the problem: http://www24.brinkster.com/theriomorph/flicker.jpg
Any ideas on what could be wrong? When I compile the code from the tutorial its little scene runs fine but when I run mine I get flickering shadows on objects...
btw. the light in that pic is directly above the objects
[edited by - Theriomorph on April 24, 2004 11:28:29 AM]