Original Post
I''m getting a compile error from the following code:
.
.
using (VertexBuffer vb = mesh.VertexBuffer)
{
.
.
Compile error:
Cannot implicitly convert type Microsoft.DirectX.Direct3D.Indexbuffer'' to ''System IDisposable''
Anyone have any idea why this is not compiling? I starting to wonder if my DX9 libaries are jacked.
I have 2 of each DAC refrences for:
Microsoft.DirectX
Microsoft.DirectX.Direct3D
Microsoft.DirectX.Direct3DX
+ the other DX items
one is version 1.0.1901.0, the other 1.0.900.0
I use version 1.0.900.0
Are these correct?
I''m assuminig this is from the summer DX SDK update.
Is having both possibly causing issues?
Due to lack of response from my last question, its becomming apparent that I''m one of the few using C# and managed DX9. Hopefully someone out there might have at least some suggestions, as their is really no other sources for information.