Original Post
A wrote a font generator.
Any font you want you can generate in any size.
Original font is sharp enough and looks beautiful.
But my font class supports zooming of font. So you can change the size of font on the screen.
But the problem is that when you change zoom aspect, the texture of the font becomes smaller, and cause to font to be sharpless.
How to make texture to stay sharp even if it becomes smaller.
I make zooming through glScale function.
And GL_TEXTURE_MAG(MIN)_FILTER to GL_LINEAR.
Thanx for your attention.