Original Post
In my application I am creating/deleting a number of objects, all of the same size, using a local heap and I was wondering if a freed block of memory would ever be reused when I call HeapAlloc.
I notice that Win32 does not allow moveable memory on local heaps and I was concerned that allocating/freeing memory would cause the heap to become fragmented, but I''m sure it won''t if all allocations are of the same size, is this correct?
Many Thanks