Original Post
I''ve been programming games in C++ and writing games for quite some time now, and recently working on a project involving OpenGL. I was bought a book for my birthday about game programming. Most of the stuff is about how to structure your program, etc. The book is mainly focused on Windows and programming with DirectX, but does mention consoles (Xbox, PS2, gamecube).
Since I own a PS2 I was wondering how I would go about writing a simple program and running it on a PS2?
The pages I have looked at so far don''t seem to be very helpful, talking about how you can buy a PS2 SDK for an insanely large about of money.
I was wondering:
1) Where do I start?
2) How do I compile my program? Where do I get a compiler for a ps2?
3) How do I get my program on my PS2?
4) How do I run the program on my PS2?
5) Are there any libraries, e.g. OpenGL-type graphics library available, or do the hardware calls have to be made on a lower level?
7) Are there any decent websites about this?
As you can see I don''t actually know much about the PS2, but can anyone answer my questions?
Thanks