Original Post
Hi all,
I am trying to implement a rigid body dynamics simulator. While implementing a simple canon I was wondering about this:
Say that I apply a force Fblast to the projectile for 25ms, but I use a timestep of 100ms. If I don''t do anything about this time difference, I will calculate the path of the projectile given a force Fblast for 100ms. But I have a feeling that I can''t just say that Fblast for 25ms = Fblast/4 for 100ms.
How can you solve this. Decreasing the timestep is a solution, but are there any other solutions?
Kind regards,
Bart