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Collision detection in OpenGL
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uh, OpenGL is a GRAPHICS API, last i checked. if it''s a PHYSICS API, i''d like to know how to use it. =) you''d have to code yer own physics, and that''s true for any GRAPHICS API you use. I''d like to refer you to the articles that they have on GameDev on physics, especially the one by Chris Hecker if you want a start on real world collisions. This will also lead you to the Game Developer site. there are good articles and demos there, too.
have fun, and good luck.
a2k
have fun, and good luck.
a2k
Or... you could always check out my site here:
http://shockonline.homestead.com/openglgameprogramming.html
I just gave it a much needed face lift (well, half of it--I''m working on the other half =)), and it has a whole series on creating a 3d engine!!! Okay, this is some self-promotion, but who really cares?!?
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1. "Diplomacy is the art of saying 'Nice doggie!'... till you can find a rock."
2. "Always remember you're unique, just like everyone else."
3. "If we don't succeed, we run the risk of failure."
-Dan Quayle
4. If life gives you sour grapes, squash them and make wine!
I mentioned this a while ago, but no one seemed to listen.
There''s a fantastic tutorial on flipcode that tells you how to test bounding spheres against polys.
It covers EVERYTHING! Go for it!
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Smidge
www.smidge-tech.co.uk
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There''s a fantastic tutorial on flipcode that tells you how to test bounding spheres against polys.
It covers EVERYTHING! Go for it!
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Smidge
www.smidge-tech.co.uk
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If you haven''t explored Paul Bourke''s site (http://www.swin.edu.au/astronomy/pbourke/) then definitely check it out. It has all sorts of geometry math and stuff written out as equations and as source, all of which you can use to develop an extremy good collision detection algorithm.
Morgan
Morgan
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