Original Post
Hey,
I have a texture that contains multiple images that I use to create a GUI ''look-and-feel''. So, there will be a portion of the texture that is used for the top of a window, another portion for a button, etc...
As a result, I am often creating textured quads where the uv coordinates do not span the full 0-1 range so that just a section of the texture is ''stretched'' over the quad.
Is there a way to ''repeat'' a partial texture over the quad? For example, I have an image of a single chain-link that I want to use as the sides of a window and have the image repeated to give the impression of a full chain(kind of like in the Warcraft 3 setup windows).
Thanks
Todd