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Level editor

Started by yzzid Apr 28, 2004 at 12:59 PM 4 replies 1.5k views
Original Post
yzzid
yzzid
I am looking to make some demos with my new found shader knowledge. I would like to write a level editor but I think right now it is a little beyond my means. Anyone know of a nice editor out there that I can use to make simple levels with a few rooms in them? I would like to use one withough having to rely on BSP trees, etc. Thanks in advance.
-dizzyGame Institute InternPlease rate me. :)
circlesoft
circlesoft
As far as I know, all the editors out there are coupled with their own custom engine - hence, you will have a big problem using their editor, unless you write an exporter for it.

You could always write a custom exporter for a commercial 3D package, such as 3ds max or maya (that''s if you have them ).

It would be beneficial for you to learn C# - I heard it''s great for RAD (rapid application development), like VB, but still maintains all the power of C++.


Dustin Franklin
Mircrosoft DirectX MVP
WilyCoder
WilyCoder
Word on the street is, write the game engine in good ole C++...Write the editors for the engine in C#, as dev time is low.

Maya has a ''Personal Learning Edition'' which is free to the public. Not sure if you can export the data generated in the ''free'' version.
chdennis
chdennis
Q3 editing tools are good for creating test data (and free to boot, but just for no-charge and/or personal use) - if you don''t want to parse the .map file, create a .bsp file and read the triangles from that (you can ignore the BSP info).

Blender is another free option, but there is a learning curve and you will likely end up writing your own exporter.

AC3D has some good points. You can add textual properties to each "object" (collection of faces), and it''s pretty easy to write export plugins (or any plugins, for that matter).

Milkshape is good for small levels - last I checked (over a year ago), they had relatively low polygon limit, but it may still be worth checking out.
denJeebus
denJeebus
Wings3D is the bomb. Be careful not to drop it.

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