Original Post
I''ve recently acquired a fascination for Lisp, and I''m reading "ANSI Common Lisp" by Paul Graham. Luckily I also get Allegro Common Lisp for free at my university.
What I''m wondering is how practical is Lisp for game programming? I''m thinking in particular of the graphical/engine element(nothing more than 2d for now though).
Does anyone have experience with it? Is it fast enough?
Or is engine programming more in the C++ domain? In that case how is Lisp as an extension language for a C++ engine?