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simple landscape question
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Original Post
When you say a simple static blue sky, do you mean just a color or an actual texture?
Thanks for replies , no i dont want to put a colour as sky i just want sky looking texture around the sky but not animated one... please can u provide me any tutorial or easy step guide to make skybox ... as above post of Uriel... i have to move my sky with camera is this is the same logic for tearrin to move with camera too..? cuz i have a task to make farplan atleast 5000.0f ..... so i dont think i have to create that much big tearrin ..... please correct me and guide me i really wnat to learn and create...
http://www.riaz.de/ - Game Tutorials:
- Basics
- Terrain
That might help you with the terrain.
--
You''re Welcome,
Rick Wong
- sitting in his chair doing the most time-consuming thing..
- Basics
- Terrain
That might help you with the terrain.
--
You''re Welcome,
Rick Wong
- sitting in his chair doing the most time-consuming thing..
quote:
Original post by Pipo DeClown
1) Learn how to write.
2) Learn how to use google to find tutorials/articles/books.
3) Read those.
4) Don''t come back till you read them.
That''s a little harsh, don''t you think? Obviously English isn''t the original poster''s native language but the language he uses is relatively understandable. There are very few pro''s in this forum and we need to be understanding with the beginning developer.
farhanx: making a skybox and terrain generation are topics that are covered fairly regularly. Perform a search through the archives of the forum or on the internet in general for topics like "skybox tutorial" or "terrain generation tutorial" and you will find all the information you need.
If you have specific questions, post them on the forum and we''ll do our best to answer them.
neneboricua
No need to make fun of my name. Har har. Very funny racism is, don't you think?
[Edit: There is no reason to assume that I am something I ain't. Very funny again. Har har.]
--
You're Welcome,
Rick Wong
- sitting in his chair doing the most time-consuming thing..
[edited by - Pipo DeClown on May 5, 2004 7:58:59 AM]
[Edit: There is no reason to assume that I am something I ain't. Very funny again. Har har.]
--
You're Welcome,
Rick Wong
- sitting in his chair doing the most time-consuming thing..
[edited by - Pipo DeClown on May 5, 2004 7:58:59 AM]
Let''s not get into a pissing contest. I for one would like to make the forums a safer place for all.
Anyway; Why do you need such a farplane of 5000f? If you just wanted that number for some reason, but didn''t want a whole lot of terrain you could always just apply a massive scaling when you initialize your program so that everything would be really big. That way you would have a farplane of 5000f without having all that much terrain.
And for terrain I would suggest you do a search for "heightmap" on the GameDev search. It''s a really easy way to make realistic terrain.

Yes... VB6 is here to steal yourminds fps. Very slowly.
Call .optimize(you.sig)
Anyway; Why do you need such a farplane of 5000f? If you just wanted that number for some reason, but didn''t want a whole lot of terrain you could always just apply a massive scaling when you initialize your program so that everything would be really big. That way you would have a farplane of 5000f without having all that much terrain.
And for terrain I would suggest you do a search for "heightmap" on the GameDev search. It''s a really easy way to make realistic terrain.

Yes... VB6 is here to steal your
Call .optimize(you.sig)
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