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simple landscape question

Started by farhanx 11 replies 700+ views
Original Post
farhanx
farhanx
How can i make so simple static blue sky in my 3d world and how i can place terrin as well.....i really dont have any concept how to create sky ..... any ideas??? thanks in advance
Things has been changed but the just the way it is....
Uriel
Uriel

Make skybox. Make box around camera, texture it with nice clouds and sky and always move it with camera (but dont rotate it). Render it with disabled Z-buffer before terrain and objects, so every thing else you render after it will be ''closer'' than sky.

soconne
soconne
Here''s a suggestion.....try reading ''before'' asking. :-p
Author Freeworld3Dhttp://www.freeworld3d.org
SantaClaws
SantaClaws
When you say a simple static blue sky, do you mean just a color or an actual texture?
farhanx
farhanx
Thanks for replies , no i dont want to put a colour as sky i just want sky looking texture around the sky but not animated one... please can u provide me any tutorial or easy step guide to make skybox ... as above post of Uriel... i have to move my sky with camera is this is the same logic for tearrin to move with camera too..? cuz i have a task to make farplan atleast 5000.0f ..... so i dont think i have to create that much big tearrin ..... please correct me and guide me i really wnat to learn and create...
Things has been changed but the just the way it is....
Pipo DeClown
Pipo DeClown
1) Learn how to write.
2) Learn how to use google to find tutorials/articles/books.
3) Read those.
4) Don''t come back till you read them.

--
You''re Welcome,
Rick Wong

- sitting in his chair doing the most time-consuming thing..
neneboricua19
neneboricua19
quote:
Original post by Pipo DeClown
1) Learn how to write.
2) Learn how to use google to find tutorials/articles/books.
3) Read those.
4) Don''t come back till you read them.


That''s a little harsh, don''t you think? Obviously English isn''t the original poster''s native language but the language he uses is relatively understandable. There are very few pro''s in this forum and we need to be understanding with the beginning developer.

farhanx: making a skybox and terrain generation are topics that are covered fairly regularly. Perform a search through the archives of the forum or on the internet in general for topics like "skybox tutorial" or "terrain generation tutorial" and you will find all the information you need.

If you have specific questions, post them on the forum and we''ll do our best to answer them.

neneboricua
break_r
break_r
Ignore Wong, he''s obviously a bitter computer nerd sitting in his basement. Your english is fine. Email cdis_phodem@hotmail.com and i''ll zip and send u a skybox demo.
Pipo DeClown
Pipo DeClown
No need to make fun of my name. Har har. Very funny racism is, don't you think?

[Edit: There is no reason to assume that I am something I ain't. Very funny again. Har har.]


--
You're Welcome,
Rick Wong

- sitting in his chair doing the most time-consuming thing..

[edited by - Pipo DeClown on May 5, 2004 7:58:59 AM]
Pipo DeClown
Pipo DeClown
Using people''s last name, without first name nor title. That''s simply rude, unless you know that someone.
I don''t know about him, but I surely never met him.

--
You''re Welcome,
Rick Wong

- sitting in his chair doing the most time-consuming thing..
Mushu
Mushu
Let''s not get into a pissing contest. I for one would like to make the forums a safer place for all.

Anyway; Why do you need such a farplane of 5000f? If you just wanted that number for some reason, but didn''t want a whole lot of terrain you could always just apply a massive scaling when you initialize your program so that everything would be really big. That way you would have a farplane of 5000f without having all that much terrain.

And for terrain I would suggest you do a search for "heightmap" on the GameDev search. It''s a really easy way to make realistic terrain.


Yes... VB6 is here to steal your minds fps. Very slowly.
Call .optimize(you.sig)

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