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Documents?

Started by Garr Aug 11, 2000 at 11:21 PM 4 replies 650+ views
Original Post
Garr
Garr
I was wondering if anyone knew where i can get detailed documentation on BSP''s, how to compile, and read in compiled BSP''s. Also if anyone knows of any docs(good ones, not a 1 page doc) on Octrees. Octress to my current knowledge are similar to BSP''s except they split the world into Cubes that contain 8 inner cubes? Quad trees similar to Oct except 4 ? Also does anyone know why i would rather go with a BSP rather than an OCT or vice versa? What should i use for indoor games/engines, and outdoor ones while keeping reasonable fast. For an engine i want to create i would want a nice outdoor environment that would sustain at least 40 fps with a PII 400 and a 16 mb OpenGL compatible card. Next thing, how are these huge environments made? Obviously the whole level, lets say something like Final Fantasy 7 or 8, isnt loaded every single time the player goes out into the world. So how would i create such a world that is immense, AND doesnt create a hitch when a player walks around the world. Also and books on 3D mathematics? Im pretty quick with math and able to pick up in the snap of a finger, so it doesnt matter if i need to learn calculus or not (differential). Trig i know but forgot some of the rules ( hey whatta you expect i took these classes years ago!) What other types of Engine rendering can i use?( what i mean by rendering is BSP, OCT,QUAD, etc... i dunno if thats the right name that can be given) ive heard of something called ROAM. What i mean by documents,again, is something along the lines of .pdf. I dont want short docs. Secondly i would also know if there are any documents that can show me how to read certain sound file types( i dont wanna use an API''s functions because, well, id like to learn too ya know) and then send that to the speakers. You can reply to my email address at dethtrain@yahoo.com Thanks!!
Garr
Garr
Hey guys i found a webpage with over 200 different documents relating to 3d graphics. When i get home i will post the URL
ga
ga
If you need info about sound file formats or other file formats, visit WOTSIT.

GA
Visit our homepage: www.rarebyte.de.stGA
Gladiator
Gladiator
Hopefully this would help: BSP Tutorial

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That's just my 200 bucks' worth!

..-=gLaDiAtOr=-..
UnshavenBastard
UnshavenBastard
http://www-2.cs.cmu.edu/afs/andrew/scs/cs/15-463/pub/www/notes/bsp_tutorial.pdf
Digicube
Digicube
quote:
Original post by Garr
I was wondering if anyone knew where i can get detailed documentation on BSP's, how to compile, and read in compiled BSP's.


I seriously recommend you take GameInstitute's BSP,PVS, and CSG course. I knew nothing about BSP when I took it and I can now make a simple FPS well without the guns,AI, etc. just walking around an environment.

quote:

Also and books on 3D mathematics? Im pretty quick with math and able to pick up in the snap of a finger, so it doesnt matter if i need to learn calculus or not (differential). Trig i know but forgot some of the rules ( hey whatta you expect i took these classes years ago!)



You're going to need to learn about Linear Algebra. Differential and calculus are mainly used for physics stuff.
A good 3D math book, just pick up any college level math book, and it should serve you well.


Edited by - Digicube on December 13, 2001 12:38:40 PM

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