Original Post
Hello everybody
I am working with NVidias 3D Texture Extensions to perform Volume Visualization.
I have a strange problem occuring when i try to do off screen rendering. Creating a Memory Device Context with CreateCompatibleDC and CreateCompatibleBitmap is no problem, but when i change the setting "PFD_DRAW_TO_WINDOW" to "PFD_DRAW_TO_BITMAP" in my PIXELFORMATDESCRIPTOR, windows is unable to load the "glTexImage3D" Extension. When choosing and setting pixelformat no error occurs, but when i try to get the function pointer via "wglGetProcAddress" it returns NULL. But with "PFD_DRAW_TO_WINDOW" everything is running fine. Has anybody experience with suche problems?
thanx a lot
Toby