Original Post
Hi!
I want to make a isometric perspective in a 3D world. So I thought about transforming my world matrix. ok. I read some articles on isometric perspective here von gd.net, but these things weren''t able to help me.
So, I just want to make a world transformation to have an isometric perspective. Can somebody explain me the principle of such a transform or could somebody help me with some code
Ciao,
_
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