Original Post
My model is reversed, like I have text that says "THIS IS A TEST" and it looks like it rendered a mirror version of it... Its an .ASE file format directly from max, max doesn''t allow me on export to reverse anything.... any ideas?? I''m really stumped, I found nothing online regarding this. I am using DirectX too, I found a similar article on openGL regarding texture coords but nothing with actual vertices reversed.
Thanks in advance
Jeff