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Texture Collision Stuff

Started by Xero_Tolerance May 5, 2004 at 10:17 AM 0 replies 450+ views
Original Post
Xero_Tolerance
Xero_Tolerance
Basically I have two polygons, a four sided one (square) and 3 sided one (triangle). One of them has a texture and the other doesn''t. Is there a way so I can make them both see through other than where they intersect, like on this picture: http://filebox.vt.edu/users/rengle/RetroEngine/codeintersection.jpg . The two polys will always be on the same plane, but may not always intersect. There is also stuff going on behind or infront of this, so blending the two might also blend with the rest of the scene, is there anyway to just blend with only those two polys or something? Any help would be much appreciated, thanks.
"Real men don''t use parachutes" -Guy in Firearms
Cifko
Cifko
What about stencil buffer?


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