Original Post
Basically I have two polygons, a four sided one (square) and 3 sided one (triangle). One of them has a texture and the other doesn''t. Is there a way so I can make them both see through other than where they intersect, like on this picture: http://filebox.vt.edu/users/rengle/RetroEngine/codeintersection.jpg . The two polys will always be on the same plane, but may not always intersect. There is also stuff going on behind or infront of this, so blending the two might also blend with the rest of the scene, is there anyway to just blend with only those two polys or something? Any help would be much appreciated, thanks.
