Original Post
I am using lighting in my terrain app for the first time, the problem is it (the lighting) is per poly...not per vertex.
I realized it is because i was specifying a plane normal for all 3 vertexes on the triangle, rather than a normal for each vertex which i didnt realize i had to do.
Now the question comes, how does one calculate the normals for vertexes? I would not have a clue how do do this...
Thanks in advance.