Original Post
I am trying to use 8 textures just for fun, but it seems my apps still don''t want to work. When I use:
glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &TextureUnitCount);
I always get 4, but I have a GeforceFX, so I should be able to use up to 8 textures simultaniously. Any idea how to solve this?