Original Post
Hi all,
i alway's used dx matrices but now i implemented my own.
i can rorate ,scale and translate but when i first move my object and then rotate it it seems it moves like this
- = object
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| - |
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| / |
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|------------
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| - |
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[\code]
it it turns around his own axis and around the world origin
the order of my transformations is(the same as i used with dx)
world = scale*rotation
world = world*translation
thx in advance
[edited by - freaker13 on May 7, 2004 9:40:21 AM]
