Original Post
Howdy all! I am currently trying to implement direct sound in a game of mine and was thinking of the initialization of COM. The way my code looks at the moment I call "CoInitialize(NULL);" once for every sound object I wish to play. May this cause any problems or is it ok to call it as many times as I want? And also, must I call "CoUninitialize();" an equal amount of times or is one time enough?
I read a little bit of the documentation but I am still quite sure so I really would appreciate some help.