Original Post
How can I active modulate alpha with D3D? I tried:
g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ZERO );
g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_SRCCOLOR );
And it seems to be modulated alpha, but it isn''t.