Original Post
Im looking for Info on True Full 3D Tile Based engines. I am wanting to make my oun but am still very new to Directx and as such am looking for info on different ways of seting them up.
Things like Class Structure for tiles,the gird,and ways of incuding Hieght (thought Flat ground is ok i just want to be able to view the world from every where...
Basicly I dont trust my ability to Make NEW classes and such so they r effective and simple and Have OOP involved.
any help would be nice ...