Original Post
Hi,
I''m currently working on a terrain engine which uses one large (1024x1024, one pixel per meter) texture. I''m also trying to get a detail texture to go over it, the problem is:
I''m trying to do a single pass multitexture that blends the detail texture and the main texure together, but the detail texture ends up stretching across the whole terrain too! I''m guessing that multipass multitexturing with different u-v values so that loops. Is this an adequate solution? What should I do?
Thanks