Poly Budgets?
Hey there.
Can anyone make an educated estimate of what sort of poly budget an ogl program should use assuming development for a mid range pc eg p2-350 with a tnt2?
I can''t really tell because my project hasn''t advanced enough to determine an optimal poly count.
Any ideas?
Thnx, Cel
Cel aka Razehttp://chopper2k.qgl.org
well, my opinion is:
I testet my k-2 350, a voodoo2, 128 mb ram to a 100.000 single textured tri/s , so i would say you could do a 175.000 - 200.000
any against this "guess" =)
I testet my k-2 350, a voodoo2, 128 mb ram to a 100.000 single textured tri/s , so i would say you could do a 175.000 - 200.000
any against this "guess" =)
Ries
also, does this poly count include all polys in the scene, or just the frustum? does opengl do the frustum culling or do we have to perform this?
a2k
a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
Hey, well I am not using a frustrum to calculate the world clipping, as I am doing a top - down type shooter
So essentially a scene would only consist of what is within my viewport at any particular time, there is no distance calculations.
I don''t think I will be needing anywhere near 100k of polys or whatever.
Cel...
So essentially a scene would only consist of what is within my viewport at any particular time, there is no distance calculations.
I don''t think I will be needing anywhere near 100k of polys or whatever.
Cel...
Cel aka Razehttp://chopper2k.qgl.org
im glad to hear thats a mid range computer
i do about in the region of 8000-10000 lit multitextured tris on the screen at once at 20-30fps on a simular machine , 10000 is about what q3 does
i do about in the region of 8000-10000 lit multitextured tris on the screen at once at 20-30fps on a simular machine , 10000 is about what q3 does
hey zedgeek, does this take into account frustum culling or the entire scene? is it 10000 per frame or 10000 per whole scene?
a2k
a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
and the geek replies, its 10000 visable tris on the screen the others are culled
erm.. its prob more to do with the resolution that your drawing at.. afterall 1280x960 is twice as many pixels 2 fill as 640x480
-DA
-DA
"You think that''s air your breathing now?"
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DarkAstaroth, what do you see if you look at this ASCII drawing??
The screen above is 1280*960, there are FOUR 640*480 screens in it!
Edited by - richardve on August 15, 2000 7:34:12 AM
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DarkAstaroth, what do you see if you look at this ASCII drawing??
The screen above is 1280*960, there are FOUR 640*480 screens in it!
Edited by - richardve on August 15, 2000 7:34:12 AM
This topic is closed to new replies.
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