Original Post
I have a simple question:
What kind of buffer (what exactly) do you use when you code something like standart client-server game? I search for something fast and with a little more features than standart strstream (which is definitely NOT very usuable for multithreaded apps)
do you think I''ll do the best when I code some buffer myself?
OR does STL have something better (and fast)?
helpme
exa_einstein