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saving compressed texture from memory...

Started by _nomad_ May 11, 2004 at 6:01 AM 1 replies 300+ views
Original Post
_nomad_
_nomad_
i am using ARB_texture_compression and EXT_texture_compression_s3tc...and then i pass GL_COMPRESSED_RGBA_S3TC_DXT1_EXT to my glTexImage2D()...this means i''m creating an s3tc compressed image and sending it to my video card ram right? after sending it to vram, it want to save it to file and load it again in the future through glCompressedTexImage2DARB() stated at: http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt problem is, how do i save it? thanks.
Brother Bob
Brother Bob
There''s a step by step explanation in the link you posted to save the compressed data. See issue 10.
_nomad_
_nomad_
whoops...i skipped over the issues part...thanks for pointing that out...

btw, does anyone know if s3tc format is free to use or should be licensed? thanks.

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