Original Post
Hi, first be tolerant cause my English sucks :|
I''ve done some tutorials etc with DX using first C++ then MDX with C#/.net
I noticed the DX SDK install a particular DX runtime called Debug Runtime, and this seems to slow down my PC when I launch DX based application.
What is exactely debug mode for ? for debug purpose ok but where/what ? Does OpenGL have the same ?
This annoy me because I''m also a gamer I''d like to get the best performances gaming ... I know I can switch debug & release mode with DXDIAG but It seems to get still slower than normal no ?
Ok now a second question. If I use only MDX with C#/.net, could I skip the DXSDK automated installion ? just to get a normal DX runtime and then get the best performances gaming and at the same time continue my work on MDX ?
thanks a lot
happy to talk with gameMakers