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Engine V3-1

Started by jimmynelson 6 replies 900+ views
Original Post
jimmynelson
jimmynelson
If anyone tried my older engine, here is the newest update. - .dll structure - better animation code with blending as well as fade in fade out type effects (all dx .x file based) - mmgr added - engine file logger - easy 2d gui type texturing - better state management - texture manager updated to be used externally as well - linear culling by loading worlds with heirarchy and dx tools (allows a few rendering methods) - direct sound - direct input - screen shot capable - gaming camera control They are currently solution (studio 2k3) but you can load it with the vcproject files. All source included, check in bin directory for exe http://deaddoggeorge.tripod.com/EngineV3-1.zip Let me know what ya think, good or bad...
Karl G
Karl G
Cool It''s a tad dark but it''s still neat.
jimmynelson
jimmynelson
Thanks all the source is there and it should be localized in a way where it should allow you to build it regardless of where it is extracted. The light function is inside sceneinit in game.cpp if you wanna mess with the lighting.
strahan
strahan
Yes, good start. Add some light!!
jimmynelson
jimmynelson
Anyone have a place I can upload my engine? I exceed tripods bandwidth on a daily basis.
jimmynelson
jimmynelson
it is 5 megs, and I don''t feel like dealing with sourceforge

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