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[java] Java network game

Started by Reillz May 11, 2004 at 8:45 PM 0 replies 300+ views
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Reillz
Reillz
Need a bit of advice on how to implement the multiplayer aspect of a game im working on. For communicating should I use 2 sockets (a datagram and just Socket/ServerSocket)? Datagram for packets such as moving etc and position and TCP Sockets for message transfer and spell casting etc. Or is there a better way to implement this? Thanks in advance, Reillz

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