Original Post
Hi, I need some advice on how to efficiently store about 100.000 objects (or pointers to them).
Each object is identified by a unique u/v/w-key and retrieving it by the key should be very fast.
U & v can be any 32bit integer, w is limited to range of -10000 to +10000.
Objects will be dropped and added regularly.
Objects generally form clusters (should be less than 100).
Which would be the best way to store such objects?
Thanks for any advice.