Original Post
I saw some tech demos, all programmed by mostly teenagers from Finland (why is that?)...there''s some really impressive graphical demos that''s under 64kb in execution size.
some are even as small as 10kb.
granted many were written in assembly, i still dont understand how things can be packed so tightly.
i have a basic opengl skeleton program - all it does is create a window. and it is already 32kb!!!
i cant imagine squeezing in the code, images, 3d meshes, and the audio...all under 64kb (after compression)!
anybody know the secret(s)?