Original Post
I''d be interested in reading about portability, platform independence and so on ...
I think it is very confusing.
And I suck at using Google (can anybody write an article about that maybe? ;( )
Is it possible to write a portable game if you develop on a computer running WinXP ...
... but you know the theory behind writing portable code?
Maybe people could add random info related to the topic here.
- The difference between portable and platform independent?
- What do portable frameworks ( like OpenGl toolkits ) have in common?
- What role do the compilers play?
- What role do the processors play?
- What functions/types are platform specific?
- What is Endian Independent?
- How can portable code come with platform specific optimization?
( - What is file mapping? Is that related? )
I know the answers to some of the questions myself.
But I guess an article like that might be interesting for other confused beginners.
Or maybe beginners shouldn''t even bother ... ?
Please no stupid "Use SDL" replies. ;D