Original Post
everyone reading that code must meet the following formula:
// tu = (0.8x + 0.5z) / z
// tv = (0.8y - 0.5z) / z
the only thing puzzling me is the float number 0.8. I guess that the number is used to scale the texture coordinate to get a synchronization between the inverted image and the real landscape. but how could I calculate to get the number 0.8? anyone help me?