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ATTACH BONES - BLEND MESHES

Started by GENTS May 14, 2004 at 9:28 AM 1 replies 450+ views
Original Post
GENTS
GENTS
OK Friends! I've decided to leave you the hard work to answer me... I'm reading Advanced Animation book by Jim Adams, but I can't find anything that would give me an answer about one/two questions!!! How can I do that my model (SDK's tiny) could bring an object in its hand?! I've tried just giving to my hand bones another bone as its pFrameFirstChild, but it doesn't work!!! How can I solve the problem?! It's very important to blend not only animations but also meshes and their bones!!! THANKS TO YOU ALL!!! Byez, [edited by - GENTS on May 14, 2004 10:29:35 AM]
jimmynelson
jimmynelson
Use the matrix translation of the final hand bone to decide. If you read you find out most animation translations are really just a combination of rotations in a parent-child form (each child is affected by all other parent''s parents). So either way using that hand''s final bone matrix is how you go about placing an object in hand.
GENTS
GENTS
Ok I now how I can reach a bone or move/rotate it...

But I''ve two differentes meshes, one for my body model and another for the object...
I would do that when my model rotate its hand it could hold with it the object!!!
I''ve just tried to copy the Transformation Matrix of model''s hand to the Object''s matrix, but I don''t know why, it doesn''t work!!!

Could you give me some example or explain me how can I blend two differents meshes togheter?!

THANKS YOU ALL!!!

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