Original Post
Hi all, I was just wondering if someone could clarify something for me:
After I call glBindTexture, are ALL TexEnv and TexParameter states remembered for that specific Texture?
If I simply Bind that texture again later, will GL recall all the Env and Paramter settings I specified for it before?
Or do I have to specifiy them all each time I bind a texture? (If they are differnet from the previous settings)
Thanks for any info.