Original Post
Just posting to clear up an idea that you can only blend 2 animations in dx at a time. In cloneanimation controller it lets you specifiy the tracks, on default yes it goes too 2, but usually you will create instances and want to only clone the original controller.
Also I saw someone posting about how the animation controller appears to be 50% complete, which is a big assumption seeing how he didn''t read any of the SDK examples, or functions.
Good luck with it, it isn''t the easiest part of Dx but bonned animations under DX is at most an intermediate level problem.
ID3DXAnimationController::CloneAnimationController Method
Clones, or copies, an animation controller.
HRESULT CloneAnimationController(
UINT MaxNumAnimationOutputs,
UINT MaxNumAnimationSets,
UINT MaxNumTracks,
UINT MaxNumEvents,
LPD3DXANIMATIONCONTROLLER *ppAnimController
);
MaxNumTracks
[in] Maximum number of tracks the controller can support.