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FPS Aimhelp

Started by AI-Dev May 14, 2004 at 10:48 PM 1 replies 350+ views
Original Post
AI-Dev
AI-Dev
Okay, my brother asked me to help him with his fps project he is making. He asked me to create a separate program that a user could download that could ''aim'' for them if they were having problems. The game is completly 3d. I have X,Y,Z coordinates of the player AND target. I also have Bullet velocity and player/target velocity...I can access these various data anytime I want to use for the aim helper...I dont know what equation/formula I should use to do this...The weapons that i am making this for are instant fire and thus require no type of lead...If it also helps, I am using Visual C++ to make this.
hi2uall!!1
higherspeed
higherspeed
Why not build it into the game? Or instead sound like you''re trying to make an aimbot for a game.
haro
haro
erm..

playerDirection = normalize( enemyPosition - myPosition )
player.Shoot()

Making an aimbot has very little to do with normal programming/development. If your actually interested in developing your own there are some tutorials to get you started available at HelioS''s site. Those tutorials relate to games using the Unreal engine and use uscript/uc.

If your not aware - many FPS games these days will CD key ban you for running detected bots, no second chances. That is why I feel it appropriate to link to his site here. The information is near useless if you want to use it to actually try to cheat.

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