Original Post
How to obtain current camera properties after glLookAt functions and all transformations?
on example:
gluLookAt(ViewPoint().getX(), ViewPoint().getY(), ViewPoint().getZ(),
ViewDir().getX(), ViewDir().getY(), ViewDir().getZ(), UpVector().getX(), UpVector().getY(), UpVector().getZ()
);
glRotatef(zAngle, 0f, 0f, 1f);
glRotatef(xAngle, 1, 0f, 0f);
//!! How to find current UpVector and UpDir
lekki